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Citadel
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Vendor: Upper Deck
Product Type :
The paramilitary espionage agency S.H.I.E.L.D. guards Earth from criminals, terrorists, and supervillains alike. Formally the Strategic Hazard Intervention Espionage Logistics Division, the Agents of S.H.I.E.L.D. are the best of best. They complete reconnaissance, spying, and combat missions that no other agency can handle.
A strict hierarchy of S.H.I.E.L.D. Levels ensures that only the top agents ever know about the organization’s most secret resources, training, and plans. But S.H.I.E.L.D.’s obsession with secrecy has opened a fatal flaw. The terrorist organization Hydra has snaked its way deep into the S.H.I.E.L.D. hierarchy, corrupting the agency from within. Hydra issues sinister plots and missions that S.H.I.E.L.D. agents complete without question. Now the rivalry has finally come to a head, as double and triple agents betray each other time and again, and the agents’ true loyalty will finally be revealed.
The 20th expansion for Legendary: A Marvel Deck Building Game brings new keywords, new adapting Masterminds and a new card type - Special S.H.I.E.L.D. Officers!
This needs a core set like Legendary: A Marvel Deck Building Game or Legendary: Villains to play.
Game Contents
Rules insert and 100 cards:
• 4 New Heroes of 14 cards each (Each Hero has 1 rare, 3 uncommons, 5 of one common, and 5 of another common)
• 2 New Villain Groups of 8 cards each
• 2 New Adapting Masterminds (Each has no Mastermind card – just 4 Mastermind Tactic cards)
• 4 New Schemes
• 16 New Special S.H.I.E.L.D. Officers (2 each of 8 types)
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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