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Citadel
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Vendor: Czech Games
Product Type : Board Game
Codenames: Critical Role Adventures is a unique take on Codenames inspired by the Critical Role universe. It reimagines the classic mechanisms players know and love in a fresh, unexpected way, transforming this game into a whole new Codenames experience.
The game is fully cooperative, with one player taking up the mantle of a game master (GM), ideally passing the role from player to player between missions (optional). The GM gives clues to their party members, leading them through perilous missions toward the final boss. Together, they can journey through three separate campaigns, each consisting of multiple branching missions. Every mission features its own goals, and rules that tweak the standard Codenames gameplay—requiring the GM and their party to adapt and think differently to overcome the challenges at hand.
The party chooses three out of seven iconic Critical Role characters to embark on the adventure. The base game introduces Vex (and Trinket), Percy, Grog, Jester, Nott, Dorian, and Fresh Cut Grass. Players can mix and match these heroes before every new campaign, as different combinations result in distinct gameplay styles.
Playable heroes have their own cardboard miniatures to be placed on the words during guessing. Each hero also comes with personalized abilities that unlock as players collect XP from successful missions, and they can equip items that can be purchased along the way. To track XP, HP, character progression, and items, every character has their own character sheet. And yes, there is a D20 included in the box, as characters must pass their own unique skill checks that determine how well (if at all) their abilities are executed.
In addition to the base game, a Vox Machina expansion pack is being released together with the base game. The pack contains more words and items, as well as one playable character to add to your adventures in Exandria.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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