-
Citadel
-
-
-
-
-
-
-
Vendor: Games Workshop
Product Type : GW Books
Orks are stronger than any human, with rippling muscles, maws full of yellowing fangs, and a natural toughness that allows them to shrug off all but the worst injuries. They are a terrifying foe to face, especially in large numbers. Bellowing mobs of Boyz surge forward, enthusiastically spraying bursts of gunfire, while ramshackle buggies, hurtling beast riders, and trundling walkers rush to get to grips with their foes. They are the most joyously anarchic and recklessly destructive force in the galaxy.
Codex: Orks is an essential supplement for anyone who wants to collect and play games of Warhammer 40,000 with these brutal and kunnin' warriors. Packed with warlike background material, photography of impressive armies, guidelines for growing and painting your collection, and the rules you'll need to field your mighty Waaagh!.
Inside this 176-page softcover book, you'll find:
– A full lore section with background material, historical notes, evocative artwork, a description of various units, and inspiring photography, giving you insight into Ork society
– A collecting section containing advice on building a thematic army and working towards detachments, with painting guides and tips about creating a themed battlefield
– A rules section with the army special rules, 15 detachments, and 54 datasheets you'll need to field your Orks as an effective fighting force on the tabletop
– A gatefold on both the front and back cover, featuring photography, a galactic map tracking the Orks across space, and an Inquisitorial report on Ork activity in various war zones
This book is presented in an easy-to-carry 185mm by 250mm softcover format with a removable slipcase.
Inside the back cover, you’ll find a unique code that will unlock the Orks faction in Warhammer 40,000: The App, including ongoing access to more free Orks content over time.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'