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Citadel
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Vendor: Games Workshop
Product Type : GW Books
The Leagues of Votann are a tightly knit clone species of resilient and pragmatic warriors who call themselves the Kin. New generations are fewer with every passing cycle, yet they rigidly trust this is the will of the Votann – ancient supercogitators hailed as nigh-supernatural fonts of wisdom. On their advice, the Kin mass into mighty oathbands, emerging from the galactic core and other territories to conquer, claim resources, and do battle with any who threaten their leagues.
Codex: Leagues of Votann is an essential book for enterprising collectors who seek to expand their galactic holdings. This book is packed with bold artwork, deep background material, inspiring photography, and the rules you'll need to defend your claims in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. No matter how you prefer to collect, paint, and play, this book will guide you like the will of the Ancestors.
Inside this 144-page hardback book, you'll find:
– Deep lore and background material to delve into, laying down the culture and history of this fascinating faction
– Bold artwork and thrilling photography that will inspire your collection and stir your creativity
– Rules for using the Leagues of Votann in games of Warhammer 40,000, with 21 datasheets, five Detachments, and the Prioritised Efficiency army-wide rule
– A set of rules to launch your own narrative Crusade, setting up contracts and procuring vital assets
– A guide to painting your Combat Patrol and rules for fielding the Bane-slayer's Bulwark in skirmish-sized games
This book also contains a one-use code to unlock Codex: Leagues of Votann content in Warhammer 40,000: The App.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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