Mantis has only two rules: Steal or Score your way to victory. Collect matching cards by stealing or scoring until the winner has 10 cards in their score pile.With the simplicity of UNO and depth o...
You are trying to grow the tallest trees in 11 different forests. After your 10 turns, if you have the tallest tree, then you get the points from that forest.
Each turn, you get to grow two of your...
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come all, to the Bellfaire!
Bellfaire is a new expansion for Everdell that o...
Rev the engine and wait for the green light to send you hurtling across the countryside. Along the way, you'll need to keep the tank full, find your way around the speed limit, and avoid the accide...
The Journey Begins! Step inside the legendary world of Middle-earth in The Fellowship of the Ring: Trick-Taking Game! Work together to navigate the story of this cooperative card adventure, meeting...
As a capybara with a love for coffee, it’s always been a dream of yours to open your own shop. Now is the perfect time! But you’re not the only one opening your doors in hopes of enticing customers...
In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a numb...
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The l...
A classic tale of murder on the Orient Express, reimagined. The culprit of a grisly crime is still on board your train. It’s a race against time to piece the clues together before the train reaches...
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Sm...
The Deluxe Pick and Pass Card Game
It's a party platter of mega maki, super sashimi, and endless edamame in this expanded version of the best-selling card game. You still earn points by picking w...
In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to devel...
In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron...
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects. The goal is to raise the oxygen level and temperat...
Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, pl...
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some...
The World of Wingspan just got a lot bigger with the addition of Finspan! Elizabeth Hargrave helped designers David Gordon and Michael O’Connell develop this game into something that is familiar-ye...
Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '