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Citadel
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Vendor: CrowD Games
Product Type : Board Game
In a time long ago, the great wizard Dominick Dey revealed a way to travel between worlds. He unlocked the secret of how to open portals using elemental magic: air, earth, fire, water, and time. Dominick visited the most incredible corners of the Universe. One day, he did not return. Perhaps he found a new world to settle in.
In this abstract game, you are travelers between worlds. Your task is to follow the path of the famous wizard by opening portals to other worlds. Only a mage whose mastery rivals Dominick Dey's shall find him first and win the game!
1. Take a card from the Key card area
2. Take a stone from a Circle of Elements
3. Transfer stones to an Elemental board to open a portal to another world
4. Gain Victory Points
This edition includes a solo mode, as well as Magic Spells and Secret Signs modules.
Contents:
100 Elemental Stones
1 Bag
4 Double-sided Boards
4 Circles of Elements
24 Player Markers
36 Key Cards
66 Victory Point Tokens
1 Spellboard
20 Secret Sign Cards
1 Rulebook
Ages: 10+
Players: 1-4
Game Length: 20 minutes per player
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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