If you actually clicked on the link that took you to this page, hopefully you have an interest in learning how to play Wizards of the Coast’s new game, Kaijudo. If you somehow got here by accident, stay and learn to play. I promise it won’t hurt.
Kaijudo is a reinvention of an older Wizards of the Coast game known as Duelmasters. Duelmasters, and now Kaijudo, were both made to bridge the gap between kids games and Magic the Gathering. Using an animated TV series and a simplified rule structure, Kaijudo is aimed more toward the Pokemon and YuGiOh crowd to help them transition to playing Magic.
In Kaijudo, there are no life totals, but players are protected by five shields, represented by face down cards. These shields can be broken by your opponent’s creatures. If your opponent attacks you when you have no shields and isn’t blocked, you lose. You also lose if you draw the last card in your deck.
If you know how to play Magic, you know how to play Kaijudo. If you don’t know how to play Magic, it’s still very simple. Let’s go over the basics and turn sequence.
Minimum deck size is 40 cards with no more than three of any single card.
Before you draw your opening hand, place 5 cards face down close by. These are your shields.
Draw five cards for your starting hand. There is no maximum hand size.
Draw: You draw one card at the start of your turn, unless its the first turn of the game. This draw is mandatory.
Charge Mana: You may play any card from your hand face up in your mana zone.
Main Phase: You may cast as many spells or creatures from your hand as you can afford to depending on what’s in your mana zone. More on playing cards below.
Attack: You may attack your opponent or their tapped creatures one at a time with your own creatures.
Remember, players perform these functions in the order printed above. There is no “2nd main phase,” and you cannot charge your mana after casting spells or creatures.
There are two kinds of cards in Kaijudo; spells and creatures. This is a typical Kaijudo creature:
The casting cost of Kaijudo cards are found in the top left corner. In the example to the left, Frogzooka needs four cards in your mana row, at least one of which must be a blue card. The number in the bottom left corner is the creatures power. Power matters mostly in combat. When two creatures battle, the highest power wins and the losing creature goes to the discard pile. In the case of ties, both creatures are banished (goes to the discard pile).
Inside the text box is where you’ll find the juicy stuff. This creature has the keyword Blocker, which means it can tap to intercept any attack. It also has the keyword Guard, which means it can not attack.
When you attack your opponent and your creature isn’t blocked, you choose one of your opponent’s shields and break it. When a shield is broken, that player looks at the card and puts it into their hand. Some spells in Kaijudo have an ability called Shield Blast, but more on that in a moment.
Similar to creatures, spells in Kaijudo have their casting cost in the top left corner. Terror Pit requires 7 cards in your mana row with at least one them being purple. Terror Pit has the Shield Blast ability. This means if this is face down as a shield and it is broken, you can cast it for FREE!
That’s the gist of it. The game has some really fun interaction and tension, so I really hope you give it a try. If you see me at GG, don’t be afraid to ask any questions or for me to give you a demo. I’ll happily oblige.