12/5 – Warhammer 40K: Grimdark Grudgematch

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Gamer’s Gauntlet is hosting its first ever Warhammer 40k tournament!

Overview

Entry fee: $10

Point Limit: 1250 points

Allowed armies: The latest versions of all codices and Warhammer 40k army supplements as of November 1st, 2014 (This DOES include all the codex supplements). Forgeworld units are NOT allowed. NO Special Characters or unbound lists are allowed! Only one unit with armor value 14. This means, one Land Raider, one Monolith, or a single squad of Leman Russ. Proxies will be allowed within reason. For example, if you have a space marine with a flame thrower, you may claim it is being used to represent a melta gun. You may NOT use the malefic demonology Psyker power if you do not have the models needed for the power. Proxies must be agreed upon by the judges prior to the tournament AND must be noted for each opponent.

Allies are allowed as per the normal BRB rules. Fortifications are allowed as per the normal BRB. If you are bringing a Fortress of Redemption it will be allowed, but your deployment options will be limited as players are not permitted to move pre-positioned terrain.

General Tournament Guidelines

  • All participants be advised: judge rulings are final. This applies to rulings during\games as well as all matters of health and safety. Do your best to win, but win nicely. Anyone not adhering to these principles may be asked to leave the tournament.
  • You must have five copies of your army list (one for the judge, one for each opponent and one for yourself.)
  • Be early.
  • Be a ‘Good Sport’.
  • Observe the guidelines presented throughout this document.
  • Ensure you brought all of your rule books.
  • Each game will last two hours In order to keep the tournament running on schedule. When time is called for a game, all players must drop the dice and stop playing – no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.
  • If you field illegal units or models, they will be removed from play. If you field models other than those on your list, they will be removed from play. · Judges’ rulings are final and arguments or poor conduct by players will not be tolerated. Gamers Gauntlet reserves the right to eject you with no refund, on the discretion of the Judge and/or other Officers.

Mindset

  • The most important thing is to bring a positive mindset with you to the tournament. You will be playing with other players whose goal is to have a goodtime, not be harassed. Bring a positive attitude.
  • Keep in mind these tournaments are open to the public and advertised. Behavior that is acceptable at your home table may not be acceptable at a tournament event.
  • You will likely be matched against opponents of greater or lesser skill/rules knowledge. Feel free to call a judge over to handle rules issues but be prepared to help your opponent with the rules as well. You can also look the rules up yourselves prior to calling a judge.

Awards

There will be awards for the following winners:

Overall Champion – Highest sum of battle points, sportsmanship points, and painting points

Best General – Highest battle points. Sportsmanship points plus painting points are the tiebreaker

Best Hobbyist – Highest painting points. Battle points plus sportsmanship points are the tiebreaker

Best Sportsman – Highest sportsmanship points. Painting points plus battle points are the tiebreaker

NOTE: All Awards will be presented in store credit available for use at Gamer’s Gauntlet

Painting points

All models are expected to be fully assembled and painted to a minimum of a three-color standard. You don’t need to go crazy to get a decent score, and a little effort from even a novice painter can go a long way! Paint scoring will be handled by judges, and scored as follows:

Army not all painted, or below base standard: 0 points

All models painted to base standard: 3 points

All models painted with at least base standard, at least 50% to good tabletop standard: 6 points

All models painted to a good tabletop standard, all models based: 9 points

WoW! 12 points

Sportsmanship points

All game results sheets will include space for you to rank your opponents in in terms of sportsmanship. Note that this may be different to how much you enjoyed the game! Your score from your three opponents will be multiplied by two, and added as bonus battle points to your tournament score.

Here is an example of the sportsmanship section of the results sheet:

For each question, answer yes or no:

1. This was a good game and my opponent was pleasant. Yes/No

2. My opponent was incredible and I had a great time with them. Yes/No

3. My opponent actively made the game unpleasant and I would prefer not to play them again, ever. Yes/No

Failure to provide your opponent with a copy of your army list before the start of the round will result in a zero sportsmanship score for the round. Before giving a zero sportsmanship score you must ask for a copy of the list. If you give an opponent a poor sportsmanship score, expect a judge to speak with you and your opponent about the game.

Sportsmanship score is considered for total point value. If you receive two negative sportsmanship scores you will be pulled aside by the head judge. If you receive a third one you will be asked to leave the tournament without a refund.

Battle points

Points are acquired through missions and soft scores. Your kill point ratio (units destraoyed/total units faced) is your primary tiebreaker in this category.

NOTE: Any reference to models or units ‘killed’ also includes models that are off-board or falling back at the end of the game.

Each game provides a maximum of 16 Battlepoints to be acquired. These are earned as follows:

Primary Objectives: 10 points if won, 5 points to each player if tied.

Secondary Objectives: Up to 6 points scored as follows:

          Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive

1 point to each player if both warlords are killed

0 point to each player if both warlords are alive

          First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!

2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn

1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.

0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)

         Linebreaker: 2 points to a player if he has a scoring or denial unit in his opponent’s deployment area and his opponent has none in his deployment area.

1 point to each player if both players have scoring or denial units in their opponent’s deployment areas.

0 points to each player if neither player has scoring or denial units in their opponent’s deployment areas.

 

Night Fight, Reserves and Mysterious Objectives are in use. NOTE: A unit can control only 1 objective. A unit can contest multiple objectives.

 

Game One

Mission: Crusade

Deployment: Hammer and Anvil

Primary Objective: At the end of the game each objective marker is worth 3 victory points to the player that controls it.

Secondary Objectives: Slay the Warlord, First Blood, Linebreaker

Special Rules: Reserves, Mysterious Objectives

 

Game Two

Mission: The Relic

Deployment: Vanguard Strike

Primary Objective: At the end of the game, the Objective Marker is worth 3 victory Points to the player that controls it.

Secondary Objective: Slay the Warlord, First Blood, Linebreaker

Special Rules: Reserves

 

Game Three

Mission: Purge the Alien

Deployment: Dawn of War

Primary Objectives: At the end of the game, each player receives 1 Victory Point for each enemy unit that has been completely destroyed. Units that are Falling back at the end of the game, count as destroyed for the purpose of this mission. Remember that Independent Characters and Dedicated Transports are individual units and award victory points if they are destroyed.

Secondary Objectives: Slay the Warlord, First Blood, Linbreaker

Special Rules: Night Fighting, Reserves